Skip to content
Home
Products
Cinema 4D
Redgiant
Redshift
Try
Buy
English
English
Español
Português
Menu
Home
Products
Cinema 4D
Redgiant
Redshift
Try
Buy
English
English
Español
Português
FEATURES
core
Out of core geometry and textures
Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.
LEARN MORE
core
Global Illumination
Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.
LEARN MORE
core
World-leading performance
Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer.
LEARN MORE
core
Proxies
The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.
LEARN MORE
core
Transformation and deformation blur
Redshift supports multi-step transformation blur and 2-step deformation blur.
LEARN MORE
core
Volumetric rendering
Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.
LEARN MORE
core
Hair rendering with ‘Min Pixel Width’
Thin hair can produce noisy renders. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs.
LEARN MORE
core
Tessellation and displacement
Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control.
LEARN MORE
core
Per-object flexibility
Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.
LEARN MORE
core
Baking
Redshift allows for any type of AOV data to be baked out from individual objects.
LEARN MORE
core
Command-line rendering
Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.
LEARN MORE
core
SDK
A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.
LEARN MORE
core
Altus Denoiser
Direct integration with the Altus denoiser from Innobright to further reduce render times while maintaining high quality clean images.
LEARN MORE
SHADING & TEXTURING
Physically Based Materials
Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.
LEARN MORE
SHADING & TEXTURING
Ray switches
Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
LEARN MORE
SHADING & TEXTURING
SDK
A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.
LEARN MORE
SHADING & TEXTURING
Dedicated skin shaders
Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.
LEARN MORE
SHADING & TEXTURING
Round corners
Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.
LEARN MORE
SHADING & TEXTURING
Displacement mapping with ‘auto-bump’
Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.
LEARN MORE
SHADING & TEXTURING
No texturing limitations
Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.
LEARN MORE
SHADING & TEXTURING
Powerful shading attributes
Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.
LEARN MORE
SHADING & TEXTURING
Sprite node
Render foliage and other opacity-cutout effects blazingly fast!
LEARN MORE
SHADING & TEXTURING
Large variety of nodes
Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.
LEARN MORE
SHADING & TEXTURING
Dome lights
Efficiently light an entire scene using image-based environment textures.
LEARN MORE
lighting
Mesh lights
Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights.
LEARN MORE
lighting
Volumetric lighting
Redshift lights can affect atmospheric volumetric fogging for the popular 'God ray' effect.
LEARN MORE
lighting
Physical sun and sky
Natural-looking physical sun light and sky emulation.
LEARN MORE
SHADING & TEXTURING
Physically correct lights
Full flexibility ranging from area lights to photometric/IES lights, 'portal' lights and texture-projected 'gobos'.
LEARN MORE
cameras
Multiple camera lens types
Fisheye, spherical, cylindrical cameras, lens distortion.
LEARN MORE
cameras
VR
Stereo Spherical rendering for VR applications.
LEARN MORE
cameras
Physical lens effects
Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field.
LEARN MORE
aovs
Deep and Layered EXR support
For 3d compositing and efficient management of AOVs.
LEARN MORE
aovs
Many AOV Types
Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.
LEARN MORE